Clanfolk

KethwinDanwel 
Names: Children of Wealth, Yolimites, Drelfin
Origin: The Clanfolk originated at the exact center of the world, in an iron-rich hill near the river Yarl.
Elemental affinities: Earth, Light, Life
Size: Clanfolk are half human-size. Yolim made them small so they would not require as much food. Then they would have surplus to trade. They have greater strength and weight than their size would indicate.
Skin: Yolim gave his people the ability to match the skin color of the people they trade with. This functions autonomically: it is automatic, but they can control their skin color if they think about it.
Hair: Females have long hair, wavy or straight. Males have only a dense, brittle fuzz.
Beards: Beards are the mark of mature males, usually men over 40.
Language: They speak Lashrefi’s language among themselves, but the traders are skilled in all the dialects of those with whom they trade.
Divine gifts: See “Skin” above.
Common magic: Every village needs at least one beastshaper to geld and mark livestock in the womb. Healers (for people or livestock) are also very common.

Origins

Yolim’s people entered the world near the richest farmlands. Yolim taught them to domesticate cattle for draft animals. And he taught them the craft of ironmaking.

The world’s first contact occurred 55 years later, between Clanfolk and Stripedfolk.

By 800, the Clanfolk Heartland was at the center of a world-spanning trade route from the Lithward Waters to the Sunward Sea.

Migrations

Most of the Clanfolk remained concentrated in the Clanfolk Heartland. However, the population pressure is great enough to encourage the formation of multiple distant colonies.

Individual Clanfolk traders can turn up anywhere.

Philosophy of Wealth

Clanfolk philosophy rests on the careful husbandry of wealth.

Wealth has three legs: health, land, and stock. By “stock” the Clanfolk mean any livestock or stored seeds that can reproduce. Wealth must stay in the clan.

For example, grain can be sold only to cousins because it can be used to grow a new crop. But once the grain is ground into flour, it can be sold to anyone.

Similarly, land can be reapportioned within a clan to adjust for divergent family sizes. But a transfer of land from one clan to another can only be accomplished at the highest levels of government.

Religion

Most clans serve Yolim, the god of wealth, but two clans serve Lashrefi, the goddess of luck, one serves Devlen, the god of labor, and several clans allow their cousins to be polytheistic.


Illustrations by VladimĂ­r Satran.